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Old August 25th, 2022, 10:34 AM
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Default Thought or two of HE penetrators and game mechanics

I dont want to make it long though.

As of ongoing Ukraine, it is good to read guys such as ChrisO, I will be reffering for example to this writing:
https://twitter.com/ChrisO_wiki/stat...68919245737991

Long story short - he claims that even American tests in the '90s included a lot of artillery damage and kills. Artillery fire massively rips optics, someties tracks, and fragments often penetrate side/top armor rather easily.

Thought number 2:
War in Georgian in 2008 is nicely covered on many fields. One of (few) successful Georgian actions was the ambush against the HQ column of 58th Army. During this ambush Georgian SF used 5,56mm weapons (mostly M4 family and Minimi) with some 5,45mm weapons against BTR-70 units. There were several wrecks. Russian casualties were inflicted - against the vehicles - with said 5,56mm weapons. In other words, 5,56mm went through BTR side armor and spalled inside.


Both examples above lead me to certain thought: I believe armoured vehicles in SPWW2/SPMBT are way over-resistant to high explosive munitions of all sorts.

I am probably not the only one playing with tanks happily driving into masses of weakly armed infantry (few RPGs) and ripping them point blank with IFVs. Who else does it? I believe quite a people.

My recomendations and questions what could be done:

1) PENETRATIONS:
a) INCREASE HE PEN OF ALL 5,56 OR 5,45 OR COMPARABLE WEAPONS TO 1:0 (CURRENTLY 0:0)
b) INCREASE HE PEN OF ALL 7,62 OR COMPARABLE WEAPONS TO 2:0 (CURRENTLY 0:0 except of british SLR with 1:1)
c) INCREASE HE PEN OF ALL 12,7MM OR COMPARABLE WEAPONS TO 3:0 (currently mostly 1:0 or 2:0)
Expected results: massive small arms fire should now be actually dangerous to lightly armoured vehicles. M113s driving right into ****ton of Vietnamese should now (correctly) result in potential loss of the vehicles - unless enemy is so disorganized it cannot put up any meaningful resistance)

2) PENETRATIONS VOL. 2 - DRASTICALLY INCREASE HE PENETRATION OF ALL ARTILLERY, FROM MORTARS TO SIEGE UNITS (AT LEAST TWICE, IF NOT MORE)
Expected results: noticeably increase damage to armoured vehicles from both direct and indirect hits. As result it will be made available to actually destroy enemy armoured column, not just partly supress it

3) MOBILITY KILL - NOTICEABLY INCREASE CHANCE OF MOBILITY KILLS. At this point it is often quite "reasonable" in terms of this game to happily keep tanks in the artillery strike zone. If the crew is experienced, You will shake any suppression, totally wont get any damage, and maaaaybe you will get mobility kill, what still allows to use such vehicle in combat if its placement provides good vantage.

4) QUESTION: IS IT POSSIBLE FROM THE GAME ENGINE PERSPECITVE TO INTRODUCE SO CALLED "MISSION KILL"? - note that it is possible to change certain statistics mid-game, like radar shutdowns against SEADs or knock-downs. Would it be possible to implement eg. optics loss, or comms loss? If so, it would greatly endanger heavioer vehicles against such hits. It would also make them more prone to damage in urban warfare. Note how Hamas and Hizballah trained to hit Merkava weakspots with small arms fire to disable cameras or optics...


Leaving thread for discussion.
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