.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old December 26th, 2020, 07:02 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,378
Thanks: 101
Thanked 619 Times in 410 Posts
MarkSheppard is on a distinguished road
Default Re: Getting a beach assault in a long campaign

Here are some graphic aids to help planning things easier:


General Sizes of Beach Landing Zones

---------------------------------------------------------------------

Two Up, One Reserve



Generally, this is used for:

2 Platoons Up, One Reserve
2 Companies, Up, One Reserve

In this scheme, the two "up" units land in the first wave, with the reserve unit landing in the second wave, some 3 to 12 minutes later.

Landing in Column



This formation reduces congestion and is useful for landing on a limited beach or under conditions of reduced visibility. Since this formation subjects each unit successively to concentrated enemy fires, the time interval between waves is reduced as much as possible without congesting landing craft and intermingling units on the beach. This time interval should be from 3 to 6 minutes.
Reply With Quote
The Following 2 Users Say Thank You to MarkSheppard For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.