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Old August 31st, 2020, 09:16 PM
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Default Re: German Campaign using War Cab

Turn 16 End

Losses are B50:G6 + about 20 men.

The Spitfire took the bait and flew near 5 AA units never reaching its target.
We have had no on map British artillery for a while now but one Halftrack was hit by off map, both it & the passenger died. Otherwise trip was uneventful till approached the hilltop.

MkIV's engaged the Stuart's killing 2 but the 3rd fired dischargers, M10 did not fire they are taking pot shots at infantry now so no MG's by the look of it.
As the smoke from the dischargers screened the Panthers from a good portion of the tanks I decided to kick things off.

Still wanted the Sturmpanzer on the hill first & the squads on the South side were only taking mild fire from lower levels. In my excitement found the first Piat but nearly lost the Sturm to a second, luckily it was pinned & missed.
Came over the hill bang into the sights of 2 6Pounder ATG's its damaged but operable. They were quickly dispatched by the squads there but my guys are not doing a good job of finding them - 2 squads 4 hex, 1 3 hex
who has never been shot at so no suppression.
At least no 17Pounders opened up so after that little bit of drama its the Panthers turn.

They are taking what infantry they can with them as eyes & to smoke the flank if needed. So far a Churchill the other fired dischargers & 2 Sherman's, Stuart's discharger smoke blocked sight East of the Sherman's. Hope to take on the Churchill & M10's next as M10's are the most dangerous.
Glad to report its not all down to the Panthers the trailing MkIV saw an opportunity to take on an M10 in a 1 on 1 battle & came out on top.

From fire received looks like there was a platoon between the road & hill & that's it, hence no squads learnt my lesson from the hill.
Found & killed a FOO by my number 2 Gold Spot as infantry exited woods.
Should be safe to transfer a few more units South so Halftracks heading out.

Recon guys are getting a bit of arty support now they have to make contact soon & I forgot to move their MG for a couple of turns so its not turned up. The armour has moved forward under smoke cover & will do so till it passes the mud.

Either the Brits are out of infantry or they have gone for localised defence of the VHexes. Either way the area my artillery has to cover is shrinking rapidly.

Not overly impressed with the 17cm think I will stick to the 10cm in future.
+ virtually immune to counter battery - costs 20% more, no smoke, reduced ROF & HE rounds.
I prefer arty that suppresses rather than kills & taking into account the higher ROF of the 10cm I don't think it kills a lot more overall especially if using against vulnerable units like routers, open top or soft vehicles.
Both have about the same number of fire missions but the 10cm puts a lot more shells down range so more chances to hit offsets lower kill to a degree & produces more suppression. Only drawback in my view is sometimes it has to fire sporadically to avoid CB.
Also & just my luck despite experience in the 80's mine does not CB fire often.
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