.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 9th, 2018, 12:33 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Question Opposing force in generated campaign

Hi folks,


I was wondering whether anyone knew a way (other than the "tank-heavy" switch, creating a special OoB or messing around in the pick list files) to alter the AI force composition in a generated campaign?


Examples would include things like: only facing the French Foreign Legion rather than the main army (AMX-10RC rather than Leclerc), facing Marines or Paras rather than main forces in isolated areas (think Falklands style but with other countries).


Whilst it would be possible to buy enemy forces for a battle, or string some together in a user campaign - I like the unknown aspects of a generated campaign.


Am I missing something obvious? or living in cloud-cuckoo land?
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.