.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 31st, 2018, 10:03 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Curve ball

Anybody else had some odd turns recently, sometimes the die roll causes real surprises.

Assaulting on one flank the force is
Rifle company + sniper + scout + 2 engineers + MMG + 3 tanks, total 21units.

All had gone well so far encounter with a platoon of infantry and an ATG left tanks and engineers behind, they popped smoke to screen tanks. Infantry had got 5 - 6 hexes ahead under artillery smoke screen.

My turn starts and I am amazed every unit except 2 tanks the sniper, MMG and the engineers managed to move onto a mine hex without triggering it. What to do no way I can be lucky moving off with 15 units on mines, engineers are going to be busy.
Decide to stay put, next turn smoke clears I am in trouble dug in enemy open up but I have a superstar squad.
First shot takes out 4 men manning a machine gun at 12 hexes, next 2 shots result in 2 dead ATG,s
Medal coming quite possibly posthumous as he’s routing through a minfield at the moment.
__________________
John
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.