Re: Fiery Cross Island
By the time the tanks were out of main gun ammo it was over (22 turns) but the other units took up the slack. No need for ammo carriers.
I lost 1 LCAC, 1 gun boat, and an APC. The only units that gave me a hard time were the LAWs and the missile units. Some more of these would make it more challenging.
BTW: I meant to say gun boats not gun ships were the ones without graphics.
Thank you for making these fun scenarios.
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