.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old April 6th, 2017, 06:45 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Exclamation Re: winSPWW2 V10.01 upgrade for 2017

Quote:
Originally Posted by KV7 View Post
I just noticed this, but in the long (and possibly user created) campaign the AI points seem to be not follow the standard formula but be capped or otherwise effected by the points in the user generated scenario screen; of course this is not meant to happen at all.

I just started a Soviet long campaign, the first two battles are meeting engagement and run as normal (although on 100% AI points it is a cakewalk, but still feels like a normal battle).

Then the next battle I was defending with ~3000 points and (with AI points in the scenario screen on the default setting of 4000 points) the AI opponent attacks with what looked like 4000 points (not the 9000 it would usually get), which resulted unsurprisingly in a pathetically easy victory.

I reloaded from the last turn of the previous battle (drawing a defend mission again) but with the AI points turned up to 12 000 (again in the scenario screen) and low and behold a good part of a German armored division appears (looks like 9000 points but I might be wrong).

Next I try reloading again and get a meeting engagement, but now the opponent force is almost the same size as when defending (looked like 12 k points actually, I can count 50 or so Panzer IV; 25 Panzer II; another 20 or so light vehicles etc.) Unsurprisingly this is now pretty tough

I have the latest mod on the CD base version.
I would STILL like to see one of your save games but campaign unit/ points limits have gone into the " gold star to-do list " we have spent too much time adding new features and perhaps not enough on making sure things that have fallen off our radar....like long campaigns....are still working correctly. The code is, ......well....."convoluted" ....at the best of times and something we did someplace else may have had a Rube Goldberg effect where we least expect it.

IDK how many people play Long or generated campaigns but they need to keep their troop strength to no more than 22,000 points MAXIMUM to allow the AI enough points to mount a proper assault but we need to see that save to see if there is anything else needs a tweak to bring it back in line

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.