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June 2nd, 2015, 07:43 PM
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![MarkSheppard's Avatar](image.php?s=142b7508f376ff84b4b88ef155dd0a1a&u=6821&dateline=2008) |
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Join Date: Jun 2005
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SBVIED use in Iraq
For Suuhiir and Fastboat; something from another forum I read:
Quote:
ISIS is using captured armor, such as M113s, as massive VBIEDs.
This is not usual, as in unexpected. As in nobody had weapons on hand capable of defeating armor. As someone who frequently guarded buildings in Iraq I can say I never saw any weapons on hand other than the occasional AT-4 that could have stopped an APC. Problem is that even if one was stopped (and any VBIED of that size would have totally fooked up whoever shot it with an AT-4), they came in on successive waves, up to 5 at a time, and no guard had a whole rack of such AT-4s. Iraqis don't even have a weapon as good as that, they have mostly bad RPGs, with about half the rounds being anti-personnel rounds.
So imagine you and your fire team are sitting on the room of a building, or manning some fighting positions, or sitting in a tower. You have three M4s, a SAW, a M320 GL, an AT-4 and some sort of larger crew served machine gun. You see an APC driving fast as fook right toward you. One of your dudes calls in the SPOT report on the radio as you ready the AT-4, all happening in seconds. You fire, take out the first one, a massive explosion blows your eardrums out and gives you a concussion, a long with your squad, and fooks up the fighting position, knocking everything all over the place. Ears bleeding, you look to see the BDA and you see a second APC driving through the debris from the blast, then a third, fourth, or fifth. What do you do now TL?
You are basically fooked. Even if you had air support by the time they get on station your position and all those behind it will be nothing more than chunks of rock and small bits of human pieces, that will be crawling with ISIS infantry that poured into the breach in company to battalion strength, who were following the VBIEDs in pick up trucks packed with dismounts. If that was an American unit guarding Ramadi, they would have seriously gotten fooked up, especially if they didn't have air support to come rescue them.
These type of tactics have never been used in Iraq, even against the US. They were used a bit in Syria lately and now we can see exactly how well they work when used in a properly coordinated plan. This stuff right here is kind of historic in warfare.
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Revelant news Link
A long time ago; I tried to simulate VBIEDs in MBT; and a kind of workable effect was achieved here:
Unit Class: 11 - Armored Car (to get them to move real fast)
Move Class: 2 – Wheel
Available From: 1/89 to 12/120 (1989 to 2010)
Cost: TBD
Crew: 1 (driver)
Size: 0 (to simulate it being a civilian until it acts crazy)
Carry: 0 (only a nutcase would ride to battle in a suicide car)
Weight: 10
Speed: 40 (so that you can crank her up to 50+ MPH on a nice level stretch of road)
Swim: 0
EW: 0
Radio: 0 (They aren’t going to waste time with a radio on this guy)
Vision: 10 (so you can see your targets)
Fire Control: 99
Range Finder: 99
Stabilizer: 99
Survivability: 0
ROF: 6
Icon: 1948 (Sporty Red!)
(The excessive fire control/rangefinder/stabilizer ratings are to simulate the fact that the driver can steer the car into the target – the ultimate smart bomb)
Armor:
HF: 1
HS:0
HR:0
TF: 1
TS: 0
TR: 0
Top: 0
Armor is arranged as such to simulate the fact that the car's engine block and general mass will stop small arms fire from the front – requiring the use of .50 caliber HMGs to reliably stop suicide vehicles charging at you.
The unit has only one weapon – VBIED, with just one round, and the weapon is designed as such:
Weapon Class: 14 (Cluster)
Note: The cluster weapon class causes the suicide bomb to look “off” when it fires, but it does result in the vehicle being destroyed when it fires it’s weapon – a suicide car that survives it’s own car bomb would be even weirder.
Accuracy: 100 (due to suicide car driving it)
Weapon Size: 50
Warhead Size: 50
HE Pen: 3
HE Kill: 50
AP pen: 0
AP Kill: 0
Sabot Pen: 0
Sabot Range: 0
HEAT Pen: 0
Range: 1 (if you try doing a 0 range weapon it just won't work)
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