What to do with the A0 Unit
What to do with the A0 unit when your scenario is of company size or lower. I use my A0 unit as the Hq commander, whether it is a squad, platoon, or company. I simply change the unit name in the Editor, and reduce the number of men accordingly.
To proceed, in the purchase screen, I buy the headquarters unit as section or a formation. In a USMC rifle company, I’d purchase my sniper, mpad section, and 60mm mortar section, or I’d create a formation in MobHack containing those units.
There is a compelling argument to keep the A0 in the rear and someplace “safe.” Most often, you’d find the A0 in the rear with AA and FA guns, or just someplace seemingly detached from the battle. This is done to preserve the force effectiveness in the game. How the units recover from suppression for example is impacted by the presence of the A0, how quickly they route and take damage is affected by the A0. I maintain, along with other designers, that placing the A0 in a fight is what happens in the world.
Even with my scenarios of battalion size, I may put the A0 right in the fight surveying the battle as a commander ought too. In armor fights, he is definitely up front.
I’m reminded of what gingertanker shared in a post about one of his duty assignments. He said something to this effect: “I was the driving the battalion co… it was a bullet magnet.”
What to do with the A0, give that unit an appropriate role in the scenario is what I say.
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