Bridge Layers, I know this comes up alot...
Alright, so in the game, when artillery of a certain size is used, it adds crater graphics to a hex and changes the hex type to include craters, which provide cover for infantry, correct? So, would it be possible to have a unit with an artillery piece with a really big warhead, a range of 1, and 0:0 kill and penetration. Then the game could see if a warhead of that size was indirect fired on a hex, it would change it, but instead of 'crater' it would form 'bridge' and make the hex be treated as clear or road for infantry/vehicles. Is this a possible way to implement a bridge layer? Would the explosion still potentially kill people/scare people with 0 kill and pen? Of course there are realism issues, like how the ammo trucks manage to resupply bridges... but it might be an easy way to implement a gameplay change a lot of people would like, (if of course it can even be implemented this way).
Thanks for taking the time to read this.
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