Re: Modeling Micro UAVs?
The first unit of a Rifle Company is the HQ unit. I do not see a need to create in the OOB a Rifle Co HQ. We have ten slots in a formation, I would not advise using a slot to put a UAV.
Alternately, modify existing UAV as to range, visibility, etc in the Editor. Use the ScenHack to create the UAV as a platoon. Return to the Editor and attach the UAV to the Rifle Co. Then, after saving return to ScenHack and change the UAV platoon back to a section and save.
This may accomplish what you are seeking to do with the available game resources.
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