Quote:
Originally Posted by Mario_Fr
Cross, what do you mean with 'medium difficulty' map feature?
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If you look at movement costs for various map features,
approximately:
Road, clear and field could be termed 'easy' to traverse.
Trees are about 'medium' cost.
Rough, mud and swamp are 'difficult', and you really have to avoid these with vehicles apart from exceptional circumstances.
If Trees become similar to Rough, then we've lost the only 'medium difficulty' map feature. Map features would mostly be easy or difficult.
Even orchards would be avoided by vehicles, because orchards have the same movement cost as trees. IRL, orchards were often used to park-up in because they provided cover but were easily accessible for vehicles.
That said, I do think forests are too easy for vehicles currently. But I think vehicles should be able to pull into the first layer of trees, or through a tree a line, with relative ease.
If 'sparse trees' aren't an option then I don't know what the best answer is...
cheers,
Cross