.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 29th, 2012, 02:54 PM

SafeKeeper SafeKeeper is offline
Corporal
 
Join Date: Oct 2004
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
SafeKeeper is on a distinguished road
Default Feasibility of WWII total conversion

Did a search and didn't find anything on this.

It's occurred to me that there doesn't seem to be any Total Conversions for Dom3, and so I wanted to post an idea I tinkered around with before drifting away from the community. Basically, I think the depth and system of the game would lend itself fairly well to a WWII total conversion.

You would have the various major powers of WWII fighting over, say, the European continent and western Russia. You would have the same commander/unit system, as well as research and the production of weapons, vehicles and attachments for your divisions. Preaching could be replaced by propaganda, and obviously the Laboratories would be factory complexes, and the summon system would be used to create heavy vehicles such as Sherman Tanks. Exciting support/background operations such as Strategic bombing, sabotage missions, anti-aircraft cover and espionage would be handled by various spells.

For example, let's say you're playing as the Soviets and your scientists (scholars) research Katyushas. You can now produce (forge) the Katyusha artillery battery, which is then put in the Misc slot of one of your commanders, who can then cast the Katyusha Artillery Barrage spell. Or you could attach the Field Hospital to help the troops heal, Supply Trucks to feed more soldiers, Trucks to give them a boost in movement (using the magic carpet mechanic), Field Engineers to repair vehicles faster, you get the idea. We could also have capturable field guns by using the Holger the Headless hero mechanic: field guns would be items until battle, at which point they'd transform into field gun units. In addition you'd of course also have actual items such as bazookas, molotov coctails and binoculars (increase to accuracy or range or something).

You could also have bunkers which were simply units that could not move, but which were tough to knock out without flamethrowers (which would cause the Battle Affliction "inhabitants killed", which would reduce the bunker's ability to fire), tanks or artillery. Vehicles and bunkers could have special permanent wounds.

Magic sites would be things like large factory complexes, research facilities, the famous Hydro heavy water facility in Norway, famous landmarks, oil wells, harbours where resources from abroad are offloaded, and so on.

Resources would be war supplies, and the Alchemy system could be put to use to add more depth to the game by, say, refining crude oil to gasoline.

Prisoners of war, conscripts and forced labourers would be represented by blood slaves.


I barely got started with this a long time ago and made some rudimentary nations and had fun slaughtering Dominions 3 units with the machine guns and cannons of my tanks , but felt like airing this here to see if there's any support or thoughts on this. How feasible would this be?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.