.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 12th, 2012, 05:54 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default An idea about hull down position.

I dont know if it is possible to be done in this game, but I had an idea about how hull down positioning can be implemented in the game. If a vehicle moves slow ebough (1 hex/turn) and moves in a position of higher elevation than the one it occupied before and is being fired by an enemy in a position at the same or lower elevation than the newly occupied position, then the vehicle recieves a bonus in hull armor value, kinda like the same if it was a dug in vehicle. The bonus should be variable and it should be affected by the same stuff that affect vehicles IRL, for example a T72 should recieve a lower bonus than an Abrams, since its gun doesnt have such a low depression value...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.