August 2nd, 2002, 05:42 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Black Hole! Panic stations!
Quote:
Originally posted by Marvin Kosh:
Hmmm, you know I'm going to just stop using the Warp order for moving to systems I've already explored. That will eliminate that particular loophole
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That's always a good plan, notice the newbie problem with zero population colonies. That's caused by using the warp command instead of the colonize command. But then, how do you explore an unknown warp point -- you go to it and activate the warp command.
Note that your work around may still fail, if the ships Last movement point that turn places it on the warp point out.
Anyways, even though black holes are unfair to the AI -- I think they're fun. They add variety, a little bit of drama ( Do we have the supplies to cross ? Can we repair engines in time to escape? Captain, the light cruiser is too damaged -- we have to cut it free from the fleet before we're lost as well. Captain ? Captain ? Sir ?)
Then there's those crazy ship commaders of mine, shutting down those engines and letting the the ship coast in to save supplies, activating them just two sectors away from certain destruction --
"Commander, we must activate the engines now, or we'll be destroyed"
"Orders from the Emperor have not arrived yet"
"You fool, can't you see he's forgotten us and left us to die !"
"You're out of line Sub-commander, stand down!"
*Crunch*
Uhh, oops. Sorry 'bout that guys. Heh.
[ August 02, 2002, 16:48: Message edited by: Arkcon ]
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