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Fatigue is not very realistic!? - .com.unity Forums
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Old January 28th, 2012, 04:09 PM

JonBrave JonBrave is offline
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Default Re: Fatigue is not very realistic!?

Quote:
Originally Posted by Kobal2 View Post
Quote:
Hmm, yet it does the same damage to the enemy. I hear what you're saying, but I doesn't make sense to me.
But it doesn't though. Give anybody an Enchanted Sword, and it'll do 9+STR damage. So all other things being equal, the giant will still do way more damage with it than the Markata.
In both cases, the sword contributes 9 points'-worth of damage. But if it's a giant-size sword that's just the same as if it's a midget-size sword, if that's what people say it represents. That's my point.

I don't mean be pedantic, or upset anyone! It's just something I thought about --- fatigue doesn't seem to be modelled as deep as other aspects.

I suppose I would want a "big" weapon to do more fatigue for a smaller being. Which would indeed mean they would be a disadvantage (compared to now) if given such an item. So.... smaller guys should either fatigue less or have higher-than-100%-threshold (compared to now). With no "big" weapon/encumberance, smallies can actually do more than giants who get tired, but you sacrifice that advantage if you arm them big. Now that's what I call realistic!
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