In the Last days I had some trouble with range check errors that always resulted in a game crash. And if I search this forum it seems that I am not the only one who had this problem.
I understand that in a rather complex game like SE IV such errors can happen. But my question is if there is no way MM could prevent the game from crashing when a RCE happens: if the game would give a detailed error message (where happened the error?) and then it would be possible to continue the turn with the lowest or largest value that is allowed.
As it is now you are just left with guessing what caused the error and you have to send the entire game to MM in the hope that he finds the problem. But frequently your game is lost.
Has this been discussed or is it just impossible? I am not a computer programmer but I am struck by the detailed error Messages you get from the game when something is wrong with the AI files compared to the total lack of information when a RCE occurs.
May be it's all the blame for Windows
?
[ July 29, 2002, 17:22: Message edited by: Q ]