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Old October 25th, 2011, 02:44 PM

shatner shatner is offline
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Default Global Enchantments and Quickness

Hey folks, I have a few questions I was wondering about which I can't seem to find the answer to here on the boards.

1) When you cast a global enchantment, do you get any sort of bonus for having more paths than needed? For example, if an N6 caster casts Gift of Health (requires N5, costs 50 gems) and spends no extra gems to fortify the spell, is the spell still fortified because of the extra nature skill the caster has? Also, doesn't having extra astral make dispelling easier?


2) If you cast quickness on a commander, they can attack 1.5 times a round because quickness increases their AP by 50%. Does that mean a quickened, W9 blessed commander can attack 2x per round, since both of those effects stack to increase their AP by 100%? Furthermore, how many times per round can this double-quickened commander fire a bow or cast out of an item? Is there a flat AP cost for attacking/firing a bow/casting from an item (say, 10AP) or is it a relative cost? In other words, how exactly does having 50% or 100% more AP translate into extra attacks/shots/item-spells?


3) Finally, is there a reliable way to prevent quickened bow commanders from running forward every round amidst their firing actions?
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