Quote:
Originally Posted by SpaceViking21
Quote:
Originally Posted by Immaculate
How do bodyguards work?
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If you assign troops to "guard commander", then they will be present during assassination attempts. However, only 5 at a time can act as bodyguards.
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This is the best solution, yep.
Vineshield (or any protection actually) won't really work. In an assasination, once the assassin start to create 1 minion per turn (skellies or imps), the victim is defenceless unless it can:
1) fly
2) kill more than one skellie per turn and still move (quicken self for example).
Every single turn, one skellie is built. Once you are "grab" in combat, your only action is to attack. You attack one of the skellies and there are 2 options:
1) you kill the skellie, so you are grab by the next one in the queue
2) you don't kill the skellie, so right now there are 2 skellies in the queue, you can't kill them faster than they produce, and you will eventually go down. At the very least, you will fail morale sooner or later (fleeing from assasination means death), while skellies are unroutable.
The easy counter is to put bodyguards. While one of the body guards kill the skellie, the main character advance (or the other way: the character kill and the guard advance). The assasins aren't nothing to write home about stat wise (the human ones at least), so pretty much any soldier would kill him.
But they are damn cheap, and a cool tool to try here and there. They aren't the ultimate weapon, but they do their tricks.