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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 8th, 2011, 03:07 PM

thejeff thejeff is offline
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Default Re: Adept's Balance Mod 1.00 ready

No, he's saying the troops are balanced now. Swords may be better than axes, but the axe troops are cheaper or have better stats to make up for it.

Make axes better and now you have cheap troops with better weapons, or better troops with better weapons.

Actually with Carnutes, they have berserk, IIRC, which makes them good even with poorer weapons. With better axes, they're probably too good.

Making a change to a weapon across the board means you're changing the balance of every unit that uses that weapon and you really should look at each one individually, in the context of the nation and see whether it's still ok or whether it should have it's stats or cost tweaked to make up for the change.
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