1) Lets say you have an attack 10 unit attacking a defense 8 unit. Can the attacker fail to land a blow? My understanding is that the attacker gets their attack bonus + DRN and if the result is greater than the defense then the unit scores a hit and tries to do more damage than the defender has protection... right? And DRN's are only ever positive... right?
2) Lets say that our defender has a protection of 8, a base defense of 10 and carries a tower shield (prot 15, parry 7, def -2). The shield lowers their defense to 8 but the shield parry brings it up to 15. Is the following interpretation of results correct:
a) The attacker's attack result is < the unit's defense of 8. The attack misses entirely.
b) The attacker's attack result is >= 8 but < 15 (the shield parry range) so the defenders protection is increased by the shield's protection value for this attack (for a total of 8 + 15 = 23).
c) The attacker's attacker result is >= 15 so the attack lands and the defenders protection is only 8.
3) A communion has 2 S1 slaves and one E1S1 master. The master casts Summon Earthpower, making him effectively an E3S2 caster. His slaves remain S1s (though now with reinvig-4) but are treated as E2S2s (+1 to all from communion of 2 slaves, +1E from Earthpower) for calculating their fatigue from the master's casting, right? In other words, do the path boosting spells (PotS, Earthpower, Phoenix Power, etc.) boost the slaves' fatigue path levels as well as their actual path levels?
4) Do resistances from different spells stack? For example, if a caster casts Fire Ward and Fire Fend on the same units, do they receive the benefit of just one spell or both? What about if the caster casts Fire Ward on himself and then Elemental Fortitude?
5) At what level are spells cast out of items cast as? For example, a Wand of Wildfire casts the fireball spell, whose damage and range increases with the caster's fire paths. If I give a Wand of Wildfire to a indie commander I assume he's shooting minimum range, minimum damage fireballs. But what if I give it to a F4 caster? Also, does the commander's gear factor in (such as carrying penetration boosting items while using an itemspam MR effect)?
6) Finally, is there a way to prevent a storm-immune flier scripted to attack-rear from flying to your back line?
Last edited by shatner; September 23rd, 2011 at 04:08 PM..
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