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Old June 1st, 2011, 10:54 AM
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Soyweiser Soyweiser is offline
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Default StaticGemGens 1.1

Gem generators have a lot of problems. This mod is a small mod to try and change some of these problems.

It makes the normal gem generators unique (Using the cbm code, it also adds a new earth booster), and adds three new constr7 spells.

These new spells take the place of the normal gem generators. (they have the same paths). They summon immobile fragile commanders who create gems each turn. All these gem generators have an upkeep cost, and cannot be moved.

Create Astral Crystal
25 water gems.
3W1N

Create Frozen Flame
15 fire gems.
1F1N
This commander also spreads disease and causes unrest.

Summon Deep Earth Crystal
45 slaves.
3B2N

This mod uses parts of the Mytheology, CBM, and Avernum mods.

I don't really expect this mod to be used. But I thought it was missing.

Edit:
If anybody uses this, feel free to give feedback. Works for patch 3.27

History:
1.1
- fixed small typo
- Spells now work underwater.
Attached Files
File Type: rar staticgemgens.rar (8.4 KB, 278 views)
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; March 5th, 2012 at 09:39 AM..
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