Alternate strategies you'd like to try, but...
Alternate strategies you'd like to try, but which you never had guts to give a shot.
You know, there are things you go oooh and aaaah in SP tests, but then in MP games you actually go for the same old same old, because you dare not try the thing (probably because deep down you know it would go all wrong)? I wish I once would have the guts to try one of the following.
Centaur archers from hell (EA Pangaea)
Take something like a sleeping Phoenix with A4F4, for scales something like Order3, Sloth2, Luck3, Magic1. Recruit Centaur Archers, research Enchantment5. Use Flaming Arrows in key battles, and *burn* everything in your way (the centaurs actually are simply amazing longbowmen, and if those beasts would be using flaming arrows....). Summon the Air and Fire mages available in CBM1.8, and use some more fire and air buffs for your centaur archers (while the pans still buff the centaurs with all the "normal" stuff pans do).
Lets dance with Toads! (EA C'tis)
Get an imprisoned pretender with W9S9N4. Recruit all the serpent dancers you can while you expand with other troops. Go for Conjuration until you get Monster Toads, then chain summon those. In battle send the quickened monster toads and serpent dancers in from behind a skelly-screen, with their twist fate and regeneration their poison and trampling the toads will stomp through anything in their path and what the toads can't trample or poison, the quickened magic weapons of the dancers will take care of. You get bonus points if you succeed to summon a tartarian with enough Air magic to be able to cast Mass Flight, altough I'd rather save the death games for Black Bow of Botulf which you want to give to the quickened hands of lizard shamans who with their Eagle Eyes rain in feeblemindness on the enemy fools who do not understand to run.
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