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Old March 24th, 2011, 04:53 PM

runequester runequester is offline
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Default Platoon HQs and some other questions.

Some wishlist things:
Apologies if there are good reasons these are not practical, but I figure it doesn't hurt to ask.

1: Platoon HQs. The general option now is to have a 4th infantry squad/section in the platoon to represent the HQ (I presume). This works well enough, but it does give some pretty beefy platoons. For a game that's generally very focused on being as accurate as possible, it's a little bit odd.

Would it be possible to have a proper "platoon HQ" unit instead? I figure it'd only be a couple of guys with sten/mp40/lunch boxes, but it'd keep them in a more proper role.

I can't imagine many technical limitations but I imagine that it might be a sizable amount of work to do, so maybe that's why ?

Feasible?
Likely?

2: Delete units from a campaign?
Maybe I am missing it, but I can't find an easy way to delete units from a long campaign, only change or add them. Is this something that could be added in ?

3: Rifles in MG teams
I understand the rationale for having that rifle slot in an MG team (they had a few lying around) but realistically who is actually around to fire them? The crew men would presumably be busy feeding ammo to the guns to keep them working. Especially compared to taking pot shots at 400 meters.
Wouldn't it be more realistic overall to cut the rifle slot away?
Is it just a legacy thing?

4: When buying a formation where there's multiple options for a unit type (f.x. an infantry platoon often has multiple type of squad to buy) would it be possible to implement a way to select different types for each squad?
f.x. german infantry platoon with 3 squads, would it possible to set it up so I can buy two of them as one kind (f.x. with rifle grenade) and the third as a different kind (f.x. with smg slot)

5: More of a bug, likely a known issue, and thus probably has a good reason for still being there, but I always thought it was weird that you can adjust the target point for an artillery attack to somewhere out of range of the gun.

6: A possibility to buy "one-shot" artillery as support, to use as a pre-game barrage but without having it be available throughout the battle. Reduce the cost compared to the regular batteries of course


Thank you in advance for reading

Last edited by runequester; March 24th, 2011 at 05:18 PM.. Reason: Forgot one!
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