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Old March 7th, 2011, 02:17 PM
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Default Gem use, master enslave, high astral and oracle.

I have a s10 oracle. With a amu of luck, a eye of the void, spell focus, and a ring of sorcery.

I script him to cast master enslace, returning, spells. Give him 13 s gems. And teleport him to a group of indies.

This is what happens. Turn one master enslave. Uses 11 gems. Turn two sometimes returning, sometimes normal enslave spells. (I think related to the nr of enemy commanders that are not enslaved).

But how can the spell use up 11 gems? It looks like the spell uses up more than one gem for fatigue reduction.

I also tested it with a s10 oracle (example above sans ring of sorc). It uses 10 gems then. And ends up with 112 fat. s11 79 fatigue.

(Damn while typing this somebody said this at irc:
[Raiel] It's "only one gem for increasing your level", you can use up to x gems, where x = your magic level per cast.
[Raiel] By per cast, I mean "on a single casting of the spell".
[Soyweiser] I thought, only one gem to increase your level, and this additional level also reduces the fatigue you get.
[Raiel] Yup, but you can use additional gems for fatigue reduction.
[Raiel] (It reduces fatigue if you already had enough levels in the path to cast the spell.)
)

So this is more a fyi post.
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Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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