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Old March 2nd, 2011, 12:56 AM

Finalgenesis Finalgenesis is offline
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Default AI spell list and priority for each path

I would like to both share and have others share what they know of AI spell preference for each path and path combinations.

For casters, since you can only script spells for 5 turns and battles often go on longer then that, it would be incredibly helpful to know AI spell preference for each path under the most common circumstances to help plan your formation and force composition.

On a more complex level, the AI preference for mixed path mage would be even better, since most mages have mixed path. For example, I believe D path's skelly spam has a much higher priority then most other AI spells, so a mixed path mage with 2D or more will spam skelly most of the time.

Of course, research level also matters on what AI will choose...

In general, each path seem to have a small list of spells AI will choose from, and these spells seem to have a priority rating (skelly spam has high priority for example), a mage with mixed path will tend to cast the higher priority spell. Actual circumstances are also a factor in what AI choose to cast, ex. if enemies are close, or if they are a horde of undead, or immune, or if you troops are mixed in with enemies ...etc

I'll start with some, please contribute what you know. I'll admit I haven't paid as much attention as I should have to what AI cast under most circumstances, so do correct my patchwork memory if I am wrong. I'll use +, ++, +++ and Pre to denote spell priority, Pre being 1 cast buff usually done before other spells, + denotes how high a priority I have observed (purely casual observation with no hard statistical work!)

pure paths:

Air - Not too versed in this one, I recall shockwave when packs of troops come within range.

Fire - Phoenix Pyre (Pre)?, Not too versed in this one, I do recall if packs of troops come within range flame eruption (or immolation if research not high enough) can be seen sometimes.

Water - Frozen heart (++)?, my memory fails me here.

Earth - Skin buffs (Pre), Blade wind (++), ???. The buffs are most noticeable, any mage with E almost always cast a E skin buff first, only S seem to have as high a buff priority then E. A mage with E and S together can waste a lot of time buffing...

Astral - Buffs (Pre), Paralyze(+++), enslave mind(+++).
Casters with astral tend to buff themselves with body ethereal and the like before moving on to Paralyze or enslave mind.

Death - Skelly spam (+++), disentegrate (++), wither bones (+). Everyone probably see this all the time, AI loves skelly spam, if disentegrate is avaible they will sometimes use this, I've observed rare wither bones if a clump of undead is within range sometimes, wither bones is never cast if you also have undead in the vicinity (due to friendly fire AI consideration). Overall AI spell list for D is quite useful.

Nature - I'll admit I'm not too versed with this one, I roughly remember barkskin prebuff and many castings of protection, vine arrow and vine storm in there somewhere...

Blood - Imps, goddamned imps. AI use this like skelly spam. Not too versed with this one either, but all I remember are the damn imps.

Mixed path priorities:

Keep in mind path level also matters, a 1D mage can't skelly spam and may revert to next highest priority spell which could be another path he has... I'm not sure if a D6S4 or a D4S6 mage have different priority value though, would AI factor in path level (and thus fatigue) in their priority?

-Astral and Death tend to have a higher priority then most spells aside from buffs, specifically skelly spam, paralyze, enslave mind. Astral buffs are among the highest priority buffs alongside Earth.

Astral and Death - Nether darts (++), most commonly seen with 1S1D mages, since they can't skelly spam or cast paralyze.

Last edited by Finalgenesis; March 2nd, 2011 at 01:06 AM..
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