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Old May 16th, 2003, 06:51 PM

Hotfoot Hotfoot is offline
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Default Re: Tech-Grid-Mod

Quote:
Originally posted by tesco samoa:
Hotfoot.

There is currently 9 levels of production for each resource.

And 3 levels of monoliths.

The monoliths are not as powerful as they are in the stock game, and almost get outproduced on a 3 to 1 scale for minerals and 2 to 1 for organics and rad's

I like your idea.

check out the facilities file further on down... and see if you think it could work in this mod.

Right now there is 10 familes that can gather resources for the common facilities.

Perhaps your idea could be worked into an advanced trait, for the resources. For the Ship yards I will have to think about that one.

Yep I think it could ( he says to himself )
Well, how about this idea then:
Instead of replacing them with monoliths, as you get monolith tech, and reach the upper echelons of other various resource techs, you unlock quasi-monolith facilities? The normal production rate for the original resource remains the same (or somewhat higher), but it also is capable of harvesting the other two resources, just at a much lower rate.

For example:
Mineral Monolith Facility 1
Extracts 1,000 Minerals per turn
Extracts 100 Organics per turn
Extracts 100 Radioactives per turn

Mineral Monolith Facility 2
Extracts 1,100 Minerals per turn
Extracts 200 Organics per turn
Extracts 200 Radioactives per turn

Mineral Monolith Facility 3
Extracts 1,200 Minerals per turn
Extracts 300 Organics per turn
Extracts 300 Radioactives per turn

Wheras the normal monolith facilities would top out at maybe 600 resources per turn each or something. I'm just pulling numbers out of a hat, so if they seem off, just adjust them to something you think would be more reasonable.

The shipyards are rather minor in comparison. You don't have to do nearly as much mindless clicking to upgrade them.
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