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Old December 29th, 2010, 10:42 PM

Bananadine Bananadine is offline
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Default How to add heresy? Can one remove stealth or magic skill?

I'm trying to make a new unit for my mod. It's supposed to be heretical. Is there a command for adding that?

I couldn't find one, so I've been assuming there wasn't one. Accordingly, I stole some heresy from Arcoscephale's Skeptic (1071). But the skeptic is stealthy, and I later realized that I couldn't get rid of the unwanted stealth. Is it possible to remove stealth via a mod command?

I couldn't find a way, so I tried switching to a different unit: LA Pythium's Reveler (1880). This solved my problem... until I saw a commanding version of my unit. I now realize that if somebody casts Gift of Reason on that unit, an N1 mage (via the Reveler's magic skill) will result. This is rather bad for my mod. I tried to remove the N1 skill by declaring #magicskill 6 0 but it didn't work--I guess 0 has no effect there. (Also, the Reveler has a chance at getting another skill point, so I'd have to block that somehow too.) Is it possible to remove magic skill via a mod command?

I assumed not, and went searching for a heretical unit with no unwanted, nonremovable attributes, but I couldn't find any. Is there any heretical unit that isn't stealthy or skilled in magic? (I'm not especially picky about the intensity of the heresy.)

I assume there isn't one; for now I'm just going to accept the Skeptic's stealth. It doesn't really fit my unit, but it doesn't really break it either.

Making a mod for this game is quite the puzzle....
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