July 12th, 2002, 06:37 PM
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Join Date: Aug 2000
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Re: Space Empires 5
Quote:
Originally posted by geoschmo:
Actually Baron, if you "grey" the ammunition thing a bit it could work. Don't get particular on missle, or DUC ammo. Just make all weapons use the generic ammo. Then you could have ammo storage compartments, and ships in a fleet could share ammo the way ships share supply now. Maybe add an ability to create ammo at the cost of supplies, for the inevitable Trek mod replicators, but I those should be used sparingly if at all.
Would you have energy wepons use ammo, or standard supplies?
Geoschmo
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As I edited into the previous post, only some weapons would use 'both' energy and ordinance in my original idea. The advantage of energy weapons is just that they don't need 'special' amunition but use just the ship's energy reserves. With a clear limit on the number of 'shots' you could give seekers a much better advantage in total damage inflicted.
What got me thinking of 'counting' shots though, was that missiles ought to be able to have different types of warheads. If they have different types then you'd have to be able to keep count of how many of each type you had. I guess you'd do that by using different components and just refitting a ship with a different missile component when you wanted to change it. Keeping track of individual missiles in missile magazines could be headed for that 'micromanagement hell' thing again. Although if you really want this you can do it with drones.
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