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Mod CBM 1.7 released - .com.unity Forums
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Old November 8th, 2010, 08:30 AM
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WraithLord WraithLord is offline
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Default Re: CBM 1.7 released

Yes, and while we're at it why don't make all items unique. Who needs forging MM anyway?

As Calahan said in another thread this change actually takes away a piece of the game. It's a step in a good direction but seems to be, well, radical for one, and diminishes a good portion of the game for second.

I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature.
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