.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 9th, 2010, 04:55 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.

EDIT: Added water gem to startingsite, made mages better magic unit leaders, added a heavy infantry unit, improved stats on undead summons and heroes.

EDIT: Fixed a few more glitches, added more summons, a hero, and more descriptions.

EDIT: Fixed a few glitches, added a few summons. Still not sure how well it all works...



EDIT: I am posting my LA version of the mod, it's still a work in progress, and my skills at making sprites is laughable. Also, this is the first mod I have ever done for any game. But, I do want advice, criticism, ideas, balance ideas, etc. But, please be gentle, like I said, this is my first attempt at modding anything, and I wouldn't be surprised if I didn't even attach it right...

I have this idea in my head for a MA and LA nation, I have never modded before, so I will probably be using this thread for advise. My idea has to do with a nation starting as a refuge for some peoples and races that disappeared or timed ended in EA. I was thinking that this land of Hoburgs becomes a refuge for the descendants of people like the Horite Giants, maybe some Avvites, some human barbarians, Firbolgs, and Svartalfar dwarfs. In the Late age, the bloodlines have merged and separated and there is a whole race of dwarfs(of Hoburg and Svartalfar blood), along with magically adept humans, and sacred, but more rare giants. I see the people living in a colder climate, furs, style similar to EA Ulm or LA Bogarus.

Really just at the early stages of brainstorming here, but I would apreciate any advice on what kind of units and concept ideas, and also some pointers on a person that has played the game for years, but never modded anything. Thanks.
Attached Files
File Type: zip Ul'DarathLA.zip (92.6 KB, 445 views)

Last edited by Thanatus del Dragos; August 27th, 2010 at 11:44 AM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.