Re: Spells that arguably break the game
This was part of an MP Game thread (that I believe spawned this thread), but:
Just tested:
Lycanthropos' Amulet removes Disease affliction and cures "old age" when it activates.
Any mage you use it on becomes ritual-only due to the "Gone Berserk" effect, but since the disease disappears when it activates it actually makes a more robust ritual caster mage. I was using these on Crones with MA Man. The non-disease afflictions remain after transformation, so you might eventually want a healer, but this would make old age less of a concern for nations like Abysia. 2N required to make means that if all you have is Wolf Tribe Shamans you might have to empower nature by 1, but very worth the time. Any mage with a disease gets an amulet.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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