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Old May 3rd, 2010, 03:58 AM

MarcoPolo MarcoPolo is offline
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Default Re: Planets and Resources

Yeh hehe. I was also thinking the same thing. I believe I posted something about having 15 races split up into 5 distinct types, each type being able to have different more favourability to living in hostile barren or acidic or as you put it gas giants, so that not every race will be seeking the same world types. Kind of like a Starcraft-esque feeling to having that diverse dynamics allowing for completely different conditions for victory and conquest. According to my little list your race type would probably fall closest to my race 5 denomination, being methane worlds and hot jupiters as a habitat.

If it were upto me I would offer those different race advantages and disadvantages in order to spice things up and have a richer universe of alien types. Can you imagine how that throws a spanner in the works for players? Just think, if your human in the sol system, you not only have to think about safeguarding your homeworld and colonies, but perhaps also routinely making sure your gas giant planets that are primarily only used for mining with orbital platforms... suddenly infested with low orbit settlements from some gas entity. Would make for some interesting tactical considerations in the game Or 2 gas planet dependant species vying for the same jovian worlds in some titanic battles.

Good idea dude. To this point I had only considered terrestrial worlds and their variations from hostile acidic, barren, volcanic, water worlds, to artic ice worlds as variation enough to get aliens vying for their preferred rock types :P

Well keep the ideas coming people.
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