Re: combineMods.py
spent many hours playtesting a middle-age combination
noticed that the script gave two units the same number, so AI player hired a powerful unit for zero gold. The units are
"Chaos Warrior Chariot"
"Keeper of Secrets"
and the mod is "chaos undivided"
and the commands i ran where
===========================================
#!/bin/sh
target=april_1
#use fixed sitemod with correct incscale
sed -ie 's|/wyvern|/sitemod|g' sitemod.dm
for x in *.dm ; do
perl -pi -e s/\\x0d//g "$x"
done
sed -i -e 's:\\:/:g' angmar.dm
sed -i -e 's:^-.*::g' -e 's-farmlandfort-farmfort-' angmar.dm
sed -i -e s:goodmagiceader:goodmagicleader: themiskyra_MA1.35.dm
/distr/game/Dominions3/utility/combine_Mods.py/combineMods.py \
2 \
sitemod.dm \
BlackTome.dm \
diversity.dm \
CBcomplete_1.6.dm \
themiskyra_MA1.35.dm \
chaos.dm \
Warhammer\ Ogre\ Kingdoms.dm \
Warhammer\ Skaven.dm \
'Cinggis Qayan, Wrath of the Khans.dm' \
TombKings.dm \
$target
===================== end of commands ================
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