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Old March 12th, 2010, 04:39 AM
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Default Local Defence 101

Sorry about making a separate thread, but I guess this could help others than me as well.

I'd need to get a clear guideline on how PD is supposed to be allocated.

I'm making an indie-based nation, in part becuase I dislike the power creep that seems to have happened since Dom PPP. Partly it's just because I find it fun to use indie light / heavy infantry, and partly as a challenge to see if it's viable to play without any national elite forces in a MP game.

So... using the Kingdom I'm making, I'll outline my current understanding of how PD is supposed to work. I'm putting in 4 unit types and 2 commanders.

Unit 1: indie militia with shields (x2)
unit 1b:Indie archers, ringmail
Com 1: indie priest
unit 2: indie heavy inf, scalemail
unit 2bovincial cavalry (custom)
Com 2: indie high priest

Have I got this right? The unit 1, being pretty crappy is supposed to have the x2 (or 20 on the command), and everything else is supposed to be x1?

Is this how the official nations are done when they have 4 PD types? What about the ones that have only 2?
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