.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 27th, 2010, 05:45 PM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Unrest formula(e)?

Hey all - just wondering if someone who had looked at the back end of the formulas had a sense for how much unrest is caused/prevented by what level of taxation? The game is very clear about how blood hunting generates unrest, but not very clear about how taxes reduce or generate it.

Basic Q: If I have 30 unrest, 3 bloodhunters, and 0 taxes, can I hunt with one and still hope to hit 0 unrest?

Advanced Q: If I have X unrest, how many turns will it take for 0 taxes to eliminate it?

Thanks!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.