Re: Bless nation recommendation, please
All of the blesses I mentioned were for the sacred recruitables. Niefelheim, ashdod, and gath expand typically with a single e9n4+ giant, or a giant and 1 or 2 of the sacred giant troops if you want a really tough force. To fight the armies of other nations, you bring several of these expansion groups to one place and kill everything.
TNN is a bit different, but personally I use the tuatha warriors for expansion. Later, you switch to self-blessing sidhe thugs with mistform, air shield, a brand and a shield. Boom, you've beaten the AI. In fact, you don't even need gear to kill the AI. It certainly makes it much easier though.
Kailasa is expanding with the sword and buckler yavana, or whatever they're called. The troops, not the mages. Someone came up with a strategy guide for expanding with kailasa's recruitable commanders. That's not where I was going with my bless. Anyway, you recruit the sacred troops and expand with those, and it's not a bad idea to recruit a small amount of chaff to entice arrow fire to take fewer casualties from arrows. Eventually you will get celestial music in enchantment which will let you cast quickness on all your sacreds. You start doing this for big battles. With a little alt your sacred commanders are pretty decent thugs, able to cast nice buffs.
Pythium's sacreds are pretty weak and cap only so yeah, they're not great for a bless strategy. Again, however, you get summonable sacreds. Pythium's angels are pretty awesome. Take a look at them and think about what might work for those while also providing you a bless that will help either your mages or your vestals. Or both. The sacreds I pointed you at are not weak, and any of them should be quite capable.
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