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Old January 21st, 2010, 11:39 PM

Benjamin Benjamin is offline
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Default Re: Baalz' guides

What's wrong with the bless? It's pretty reasonably priced on a moloch. W9 is very expensive. The b4 is nice because it's the difference between 15 13 13 damage on your were jaguars and +2 that.

I didn't pick that bless as a cheap way to win an argument, I'm not arguing in bad faith here. I picked that because it's the bless I'm actually using in a game right now. It's fine.

No one of my critiques was that there are in fact raiders that EA aby should worry about within the first 20 turns. EKs don't need any buffs or equipment to cast thunderstrike.

I didn't at any point say you couldn't get to the unique bloods ahead of mictlan. The timing issue I was highlighting was that you would be going 20ish turns at least with just your nationals and fireball.

Anyhow, I guess I'm done with this argument, you're baalz after all. I still think your nationals are tough to rely on for 20 turns because all the troops are strat 1 except the sallamanders, fireball isn't very efficient on a 140 gp mage, and I think I could handle getting scouts and air mages to raid vulnerable provinces (JUST AS AN EXAMPLE) which would be (AN EXAMPLE OF SOMETHING) hard for you to deal with, even if I just taxed 200 and ran.

And I still think that even if I'm wrong about all that that your pretender + cap only blood hunters just isn't a very impressive toolbox.

Last edited by Benjamin; January 22nd, 2010 at 12:05 AM.. Reason: removed some puns
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