Weight and Carry Capacity
From the game manual :
Weight - this is an arbitrary code number which if not 0, means this thing will add extra on top of the crew number to the carry cost.
Certain types of terrain are are likely to cause breakdowns to vehicles entering them. This is based on distance/speed travelled (faster is worse), movement class (2WD is worse than track) and experience and vehicle weight.
Vehicles are given their weight in tons, generally. The oddball units come in where the weight would be below 10, and then they need to be given a "10" rating as a minimum because "10" and over tells the game the unit is a vehicle. Anything you do not ever want loaded onto any type of unit (e.g. landing craft) should get a "99" weight rating. A "99" rating is hard-coded to be uncarryable.
The Initial Indicator can be 0 (not shown), 1 or 2.
Zero indicates personnel-only can be transported --i.e. nothing with a Weight rating above zero can be carried.
A "1" indicates personnel and guns can be carried --i.e. anything with a Weight rating of 0-9.
A "2" indicates personnel, guns and vehicles (everything) can be carried up the weight restriction of the other indicators.
255 is the maximum number (for anything) -- therefore we have some basic coding restrictions on carrying capacity in regards to that.
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I was looking at landing craft and helos in specific.
Other then the above does a units weight effect anything in the game?
I'm trying to see if I can tweak (particularly tank) unit weights to eliminate the "helo transportable tank" problem.
Is there any real reason you can't assign totally arbitrary weights to tanks? Or is the breakdown-weight thing a real issue?
I notice that the monitors and PBRs are generally given a weight of 101 vs 99, does 101 have some special hard coded meaning?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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Last edited by Suhiir; January 19th, 2010 at 04:18 PM..
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