Re: MA TC Fortune Teller Unit Ability
Due to the bug in the way random magic paths are determined, and by my own tests of fortune telling I came to the conclusion that fortune telling was additive.
One of the gods gives a 2/3 chance of negating bad events. clone him via mod, stick two in a province.. auto run for 30 turns.
If you ever get a bad event (you won't) it will be proof its per unit checks...
|