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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 14th, 2010, 11:57 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Sir_Dr_D View Post
Could one of the way to balance nations just be to increase the gold and/or resource settings at the beginning of the game. If sacreds are a smaller percentage of armies, it may make the game more balanced.
Yes and no.
At first glance making a 'richer'game seems as if it would mean more normal troops compared to sacreds.

However, it doesn't actually change the equation tooo much. Blesseds expand faster, and so have a steeper ramp up on their incomes. So instead of building a castle on turn 4, they build it on turn 3.

What it does tend to do is compress the game. Expansion against indies tends to happen faster. Armies tend to get larger faster.

There are also other effects. Niefle, hinnom, agartha a few other nations tend to love rich resource and gold games, and it tilts the balance in favor of them, rather than dom limited smaller nations.

Spell research easier is a bigger effect, in my opinion.
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