Sometimes what seems like a good idea is actually a very bad idea.
For instance, if you've got an assassin that won't get Mind Hunted, it may seem to give him something like:
- Bow of War
- Bottle of Living Water
and, the pièce de résistance:
- Slave Collar
Why the Slave Collar? Well, I once had my army break in an assassination attempt, because my total army HP was like '1' or something, because my Water Elemental changed shape when its first shape died, and had -6 HP. So I figured, stick a Slave Collar on him, heh heh heh, won't need to worry about routing anymore.
But no!!!!!!!
Code:
Army rout 50 for Marignon (no units left)
Mrlreport (left): good0 broken0 autobreak50 turn0
autobreak 50 for Marignon
In other words, instant "The Armies of Marignon are routed".
The Bottle gives you Magic Leadership 1. The Slave Collar takes that away.