.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 5th, 2009, 10:46 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Warhammer Greenskin hype/brainstorming thread....

Taking a page from Burnsaber, Sombre and Honeybadger, I thought I would start a hype thread for me and Fantomen's latest attempt at making a warhammer greenskins mod. I can't promise regular updates just yet, but I anticipate having more free time in the coming months so who knows what may happen.

My ideas thus far:

Unit recruitment will be 4 tiered: Gobbos with spear/shield combo and archer variety tier 1; Regular orcs with 1 hand choppas or bashas/shield and Arrer (archer) boys 2nd tier; mounted units, gobbo wolf riders (most likely armed with spears and short bows) and Orc Boar Boys and Boar Chariot 3rd tier; Black Orcs with 2 hand choppas or bashas as elite 4th tier units.

I want some of the rest of the greenskin units to be summonable I think: Savage orcs, squigs with squig herders, squig riders, and 3 troll types (reg trolls, stone trolls and river trolls).

That is the bare bones structure so far. Now comes the brain storming and I would like community feedback please.

I wish we could mod whole new schools of magic since Waugh! magic is so unique but since that can't be done what would be the optimum schools of magic for Greenskins? Death? Blood? Do we really need more nations with those as main picks? What other schools might be thematic?

Also, Greenskins play significantly different from the other Warhammer nations. There is always the possibility that greenskin units will squabble with each other, leading to a stalled turn of combat. As far as I know, this is also not possible to mod so perhaps lower morale for reg troops could signify this? It would make them quite difficult to play I think.
Players can also choose to embed a night goblin fanatic within a regular goblin unit, essentially turning that unit into a landmine since the opposing player doesn't know where these nasty lil' buggers are. Is it possible to mod a unit coming out of an already existing unit on a battlefield? as a secondshape command perhaps?

Thoughts, ideas and suggestions are very, VERY welcome. I want to know what you all think should go into this mod and I'll do my best to make it happen. I will be using this thread to post any new info and hopefully Fantomen can post some previews of his very pretty sprites that he has made in here as well.

Thank you all for your time in advance.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.