Gemless Spells
I´m thinking about a mod that would exclude the gem requirement of the spells that need gems, but i want to balance these spells with the others that are already gemless... The idea is to eliminate one of the causes of micromanagement...
So, i want to see some ideas of how this balance could be achieved, i was thinking in increasing the fatigue of the spell and/or the research requirements... What about if a 1 gem spell converted to a gemless one gets double the standard fatigue? Would this be enough? A 2 gem spell would get triple the fatigue and so on...
Increasing research would be another way of balancing, but my preference would be working with fatigue only as research is a one time difficulty, once researched the spell would be unbalanced with the similar ones....
What do you think?
BTW: the spells i´m thinking about are combat spells only. Rituals, summoning, etc. would remain unchanged...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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