Quote:
Originally Posted by PatG
Hi Cross - Yes I was arguing the other edge case to a degree ![Wink](images/smilies/wink.gif) . To build on your point below, the battalion commander would say "I need to kill a bridge/bunker/infantry in the open/tanks" but it would still be up to the flyboys to plot out the mission and ordnance. He would have no control at all over CAP or escort.
Actually - I would love to see a "deplete force by 10%/20%/30%/50%" button. That would be realistic.
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Yes, I'm sure you are right that the battlion would only request a specific type of target, at a map reference, with some sort of timeframe.
But again, this game could be seen to allow a battalion commander micro control over tanks several KM away, so why not aircraft. Personally, I think this is part of the fun of the game, and I really like the aircraft system as is.
I guess you could switch your aircraft to AI control, if you wanted to keep their control more distant. AI control of aircraft could even be an agreement between two human players, but that wouldn't be my preference.
As for depleted forces, I think we are able to replicate that. Take your 5000 point game, reduce to 4500, there you've just depeleted your force by 10%
I know, I know, that's not what you meant...
I guess against another human you could make rules where companies were not complete, or a third party mediated missing elements.
Some selective force choices (like using renamed scouts, or 3 man LMG sections etc) could make units appear to be partial sections/squads, for a scenario.
And then there's always Mobhack
cheers,
Cross