Quote:
Originally Posted by rtyffg
It might need to cost at least 1n gem through, to avoid unecesary ai casting.
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Just in case Chris would like to keep the spell gem-less..
It's pretty easy to mod a spell to be only casted in when scripted, especially this type "only affects self" spell. I did a similiar thing in my "Alugra, City of Wonders" mod, which has a spell that heals 100 fatique damage but blinks you around the battlefield (meant to be used to clear thug buffing fatigue). You can likely see what this spell would do if the AI casted it all the time (it's not pretty).
So here is what you do:
You just mod the mainspell into a mr-negates-easily, only targets self spell that gives haste + twist fate and have the all that spider turning as nextspell. In the eyes of the AI (which cannot 'see' nextspell effects), that spell blows and it just will simply refuse to cast it unscripted. There are 'downsides' thought.
1) If the caster has haste and twist fate already, the AI won't cast the spell. (for the same reason it won't cast 'fire shield' if you have one already.)
2) If you cast this spell in a communion, it will affect the slaves too. (since, technically, it's a buffing spell)
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