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Old July 9th, 2009, 07:09 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Quote:
Originally Posted by llamabeast View Post
Would you mind just checking that my stupid Divine Flail bug has been fixed by the mod combining rdonj? It probably has. I'll just feel a bit silly if your game gets sabotaged by indy knights with divine flails. It's particular bad for Tomb Kings in fact!
I read this post and I suddenly realized... I forgot to include cbm! Well, that part is fixed now anyway. Do you happen to know where exactly the conflict is? That would save me a lot of time. After running the script it gave me a "duplicate armor definition" error, but nothing else. So at least your script isn't complaining that there's an error with the divine flail.

Also, a fun fact - this mod is 697 pages long in word. A lot of that is CBM though, which I dearly hope I won't have to pay too close of attention to.

edit: I looked briefly at the divine flail weapons and none of them are assigned to anything weird by the mod. So unless there is a conflict with a vanilla weapon it doesn't seem to be an issue.

Last edited by rdonj; July 9th, 2009 at 07:17 PM..
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