.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 5th, 2009, 11:21 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Tourmaline - Mod Nations Game (Finished)

I'm intending this to be an all mod nations game. However, if I can't get the minimum number of players with just mod nations I will allow people to choose vanilla nations. Vanilla nations will also be made available if we reach the goal of 8 mod nations, though vanilla nations will have to be chosen from the middle era. I would like to see all the warhammer nations represented and am willing to include mod nations from other eras as well. All the mods being used will be compiled together using llamabeast's mod-combining script and the resulting mod will be downloadable from this post sometime before the game begins. All mod nations will be considered, but if they are deemed to be excessively strong by me/the other players they will either be disallowed or nerfed into a more reasonable status. For the purposes of this game all currently existing and playable ma mods on the llamaserver (skaven, ogres, tomb kings, arga dis) are considered balanced and I highly encourage players to take one of these nations up.

Settings:
Era - Middle
Mods - CBM 1.5, for nations see below
Players - 8+
Gems - 50
HoF - 15 (warhammer in particular is all about the heroes)
Score Graphs on
Hosting interval will start at 24 hours and will stay that way until the majority of voting players wishes that to be extended or it becomes necessary to grant a particular player or more regular extensions to get their turn in, at which point it will switch over to 48 hours.. Hosting will stay at 48 hours until, again, the majority of voting players wish to increase the timer or players are consistently having issues getting their turns in on time. Extensions will be granted liberally, so if you know that you might have difficulty getting your turn in, ask ahead of time. I cannot guarantee an extension asked for only a few hours prior to hosting.

All other settings default unless a majority of voting players wishes otherwise. If you do not vote, your voice does not count. Map to be determined by a majority vote, though I personally would prefer a no independents map. I would be interested in adding Burnsaber's CPCS mod as well, but I am pretty sure that will be more or less impossible.

Game is to start hopefully sometime after sombre makes a couple small corrections to the latest iteration of the lizardmen mod and the next iteration of ogres, but if we have a full game and that looks to be taking too long we will start earlier.

Players:
1. rdonj - Itza
2. Lavaere - Skaven (purged by lizards)
3. Trumanator- Nehekhara
4. Ferrosol - Alugra (taken over by burnsaber)
5. Executor - Stygia (taken over by Septimius Severus)
6. Alpine Joe - Arga Dis
7. statttis - Ogre Kingdoms (slain by stygia)
8. The Vanishag - Alchera
9. Valerius - Haida Gwaii
10. viccio - Tharoon (slain by stygia)
Attached Files
File Type: rar Tourmaline.rar (1.70 MB, 261 views)
File Type: zip Tourmaline.zip (1.86 MB, 258 views)
File Type: rar Shahrivar.rar (6.53 MB, 260 views)
File Type: zip Shahrivar.zip (8.61 MB, 252 views)

Last edited by rdonj; November 16th, 2009 at 10:07 PM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.