Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I've fixed the .map, as it happens. I did it last night, but didn't upload it. Here it is now. Please note: this map file should be used for testing purposes only - there's at least one fix (province 46) that isn't in it yet.
@llamabeast: Sadly, the Antilarium mod was another of the ones using unit ids in the 28xx range, so I felt it couldn't be safely excluded.
@Burnsaber: Many thanks for the mod update. Luckily for me, .map file editing isn't too tough (or I wouldn't be able to do it). It's not too far removed from mod creation.
Extra @llamabeast: It just struck me that the problems with the Divine War summon spells might be because they refer to unit IDs from a different .dm file. In which case there might be little your script can do about it.
I'm very tempted to start a thread attempting to organise allocations of unit/armour/weapon/etc. ID numbers on a voluntary basis.
Last edited by Gregstrom; May 21st, 2009 at 07:04 AM..
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