Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Ah. In the course of surveying neighbours for 46, I think I worked out the problem.
99 was stated to be be a start point, but wasn't set as one in the initial mod. 99 is adjacent to 46, which meant when it was set as a start point, it could maybe exclude 46 from selection.
Luckily, 46 has too many neighbours anyway and so I can cut it off from 99. I'll see if that sorts it out.
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